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This page contains information to help new users understand
the basics of computer aided drafting (CAD). 

Note: In these answers we will follow a few shorthand conventions for describing user-interface procedures. 
Key combinations will be presented like this: Ctrl+Alt+Delete, which means that you should press and hold down the 
Control key, the Alt key, and the Delete key at the same time. Menu selections will be presented like this: File->Open
which means that you should open the File menu, and then make the Open selection.

  1. Fundamentals 
  2. Vector versus Raster
  3. Draw each object once
  4. Geometric Elements
  5. Using_a_Grid
  6. The Coordinate System
  7. Layers 
  8. Drawing in 2D
  9. Modeling_in_3D

Fundamentals

  • When you work in DesignCAD, you are describing geometries, not editing pixels.
    This is important and integral to understand how to design in DesignCAD. 

    • In applications such as Photoshop or Paintbrush, you create images by
      editing the colors of pixels in some visual space. 

    • In CAD packages, you create designs that are combinations of lines, circles,
      arcs, polygons, and other types of geometries that describe the image. 

    • This is useful from a design point of view for a number of different reasons.
      Anyone who is using your design can immediately get real dimensions and
      data directly from your design. You can also develop using the exact units
      your design was meant to accommodate, not a scaled version. 

    • If a design is extensively detailed and someone needs to see a closer view
      of a part of your drawing, they can zoom into that portion without losing 
      any detail or accuracy. 

    • You can scale, rotate, stretch, extend, etc., any of the geometrical entities.
      You can also edit the properties of these elements, such as tangent lines to
      arcs or attachments to the center of a circle.

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Raster versus Vector

  • A "paint" program lets you manipulate each pixel in an array of pixels that make up an image. This is a Raster based approach. If the overall picture shows a car and a building, there is no logical distinction between them - its just an array of colored dots you can manipulate with painting tools.

  • A "draw" program goes a step further - it is composed of separate entities or objects, such as circles, lines, etc. This is a Vector based program. It may provide facilities to group these into "car" and "building", but the final result is still an image described in terms of its appearance on paper.

  • A CAD program introduces the concept of real-world measurement. A car or building can be drawn as if it were life-size, and later arranged into sheets and printed on paper at any desired scale. Valid measurements may be taken from the drawing and they should properly correspond to the real world object, if the drawing was created correctly.

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Draw each object once

  •  There area variety of ways to reuse drawn entities. Ideally you would never draw the same thing twice.

    •  Copy/Paste can transfer drawings or parts of drawings between open windows and other programs.

      • Some programs treat a pasted object as 'embedded' (OLE) and will allow you to edit the object with the parent programs tools within the clients window.

    • Duplicate. This does a Copy/Paste in one operation and will rapidly make more of any selection.

    • Block Define. Creating blocks from parts saves them within the drawing for quick access. Saved drawings contain the blocks, so you can send the drawing to another computer and still use the blocks.

    • Symbols. Any drawing can be used as a symbol.

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Geometric Elements

  • CAD systems draw or model from a set of elementary geometric elements or primitives.
    • In a two-dimensional program, these primitives are the point, line and curve, and also other entities like text and hatching. 
    • You can draw polygons with any number of vertexes, or figures like circles arcs,  or ellipses. 
    • Connected lines, or polylines can be open or closed.
    • In three-dimensional programs, the primitives can be surfaces (planes and grids) or solids. In surface modeling, a three-dimensional object, like a cube for example, is composed of 6 faces. In solid modeling, a cube is a single primitive that can be combined with other primitives by means of Boolean operations (e.g. add, slice, intersection, subtraction) to create more complex solids.
    • Three-dimensional solid objects can be created from 2d entities, by means of SWEEPING and EXTRUDING operations. 
      • For example, a rectangle can be extruded along a linear path to generate a rectangular box.
      • Extrusions can also follow a line or curve and vary in scale.
      • Other objects can be created by rotating a surface around an axis. For example, rotating a rectangle around one of its edges produces a cylinder. This operation is known as rotational sweep.
        • A 6 copy sweep will produce a hex, such as a bolt head
      • Sweep can be used to create spirals and screw threads by adding offset values.
    • A surface object can be created as an extrusion of an open shape (not a plane), for example, some connected lines. A plane, however, will always produce a solid object.
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Using a Grid

  • As you work, you can turn the Display Grid and Snap Grid on and off, and you can change the grid and snap spacing.
  • The Display Grid is a pattern of lines or dots that extends over the area you specify as the drawing limits. Using the grid is similar to placing a sheet of grid paper under a drawing. The grid helps you align objects and visualize the distances between them. The grid is not plotted. If you zoom in or out of your drawing, you may need to adjust grid spacing to be more appropriate for the new magnification.
  • The Snap Grid restricts the movement of the crosshairs to intervals that you define. When Snap Grid is on, the cursor seems to adhere, or "snap," to an invisible grid. Snap is useful for specifying precise points with the arrow keys or the pointing device. You control snap precision by setting the X and Y spacing.
  • Snap spacing does not have to match grid spacing. For example, you might set a wide grid spacing to be used as a reference but maintain a closer snap spacing for accuracy in specifying points.
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The Coordinate System

  • The coordinate system is a method of locating points in the drawing area. 
    It enables you to locate points by specifying distances from a fixed reference
    point. You can locate a point by giving its distance in the horizontal direction,
    vertical direction, measuring along an angle, etc.

  • The coordinate system is available when a function requires data input in the
    form of point locations. You may use it while drawing, editing or any time you
    need to locate a point. The most common coordinate systems are as follows:

    • Cartesian Coordinates

    • Polar coordinates

Cartesian Coordinates

  • Cartesian coordinates is a rectangular system of measurement that enables
    you to locate points with the help of horizontal and vertical coordinates. 

    • The horizontal values, called X-coordinates, 
      are measured along the X-axis.

    • The vertical values, called Y-coordinates,
      are measured along the Y-axis.

    • The intersection of the X- and Y-axes is called the origin point, 
      which represents the 0,0 location of the coordinate system.

  • The positive X values are measured to the right and the positive Y values
     are measured above the origin point.

  • The negative X and Y values are measured to the left and below.

  • To enter a coordinate, you need to enter both the X and Y values
    separated by a comma (X, Y).

    • Example: To locate a point two units to the right and one unit 
      above the origin point, enter X = 2, Y = 1 or (2,1). Similarly,
      to locate a point two units to the left and one unit below,
      you need to enter X = -2, Y = -1 or (-2, -1). 

    • You can use fractions as needed to enter the coordinate values.
       

Polar Coordinates

  • Polar coordinates allow you to define a point by specifying the distance
    and the direction from a given point. This mode of measurement is quite
    helpful in working with angles. To draw a line at an angle, you need to
    specify how long a line you want to draw and specify the angle.

The Format to Enter Coordinates

  • Cartesian or polar coordinate values can be entered in two formats:

    • Absolute (Hotkey SHIFT+:)

    • Relative (Hotkey ' )

    • Polar ( Hotkey ; )

  • Absolute format is a way of measuring distances from a fixed reference
    location
    (origin point), which is the 0,0 location of the coordinate system.
    Consider this point to be stationary at all times. In some CAD programs
    this point remains visible at the left bottom corner of the drawing area,
    while in others it is invisible. You can use this point as a reference to
    measure any distance in the drawing. Absolute coordinates are primarily
    used to adjust the alignment of diagrams in a drawing, to align one
    drawing with another or to make plotting adjustments.

  • Relative format is a way of measuring distances from the last point
    entered
    . All measurements are taken the same way as the absolute
    coordinates, with the only difference being that the relative coordinates
    are measured from the last point entered instead of the origin point.
    When a point is entered, it becomes the reference for entering the next
    point and so on. This mode of measurement is frequently used for drawing
    because it is always convenient to place the drawing components relative
    to each other rather than a fixed reference point.

  • Polar format is a way of measuring Distance and Angle from from the last point entered. When a point is entered, it becomes the reference for entering the next point and so on. This mode of measurement is frequently used for drawing site maps because it allows using not only geometric angles, but Bearing entries as well. IE: N 69°54'05" E 35

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Layers

  • In CAD programs are the equivalent of aligned transparent overlays. Each
    layer can be displayed and printed individually or in combinations. A CAD
    file of a complete project may contain 50 or more layers, with each layer
    containing specific details for things such as existing grades, proposed
    grades, building details, etc. Because of this, CAD files can be quite large.

  • General naming guidelines:

    • Keep layer '0' for creating symbols. Any symbol saved on layer 0 will take on the layer it is imported into.

  • There are some standards for naming CAD layers, known as 'Layer Naming Conventions'
    Some are as follows:

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Drawing in 2D

 

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Modeling in 3D

  • Designing in 3D is far easier than 2D because 3D design methods tie in with peoples' natural visualization. This improves the quality of the design immensely, and thus allows projects to be concluded more quickly and cheaply. It is one of many powerful benefits that 3D brings.
  • Views do not have to be re-drawn to achieve the traditional 2D projections. 2D views are derived from looking at the 3D model from its top, sides or ends. Once a model exists, the draftsman can create as many views as he would like and each projection is "free."
    • Solid Shaded views can co-exist with Wireframe views.
    • Views can be created at any time during, or at the end of, the design phase.
  • 3D does not automatically mean working with solid modeling. 3D means working in 3 dimensions.
    • This includes
      • Wireframe methods.
      • Surfaces methods.
      • Solid Modeling.
  • As awareness of 3D grows, a widespread mis-belief is that the CAD system will need changing, and that any new system must have all the latest 3D capabilities such as parametrics. This view is unfortunate for two reasons. Firstly, the most significant single benefit comes from simply working in 3D - the functionality of latest releases merely adds convenience. Secondly, changing CAD systems is hugely inconvenient.

     

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